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Spring Semester
January 23, 2014

Spring Semester has begun along with the final semester working on the EAE capstone project. Winter break was difficult for me as far as productivity, but I’m finally starting to get back into the swing of things. Today we play tested our games with our other classmates. I unfortunately did not get to play any […]

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End of Semester
December 13, 2013

School is ALMOST out. I took my political science test this morning, which was not very fun. All my modeling projects are due on Tuesday and then I’ll be done! I was on my way home from the test on the bus, got off at my stop, checked my phone to change my tunes, and […]

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EAE Open House
December 13, 2013

Yesterday was the EAE Open House at the University and even though we ran into some roadblocks, it was overall a success. We got some amazing feedback from people who were able to play the game, and met a lot of great like-minded folks. The Vita does not support compressed texturing and had a max […]

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A week before EAE Open House
December 6, 2013

This week was insane and went so quick! Final few weeks of school are always a bit crazy, but whew. December 4th was our deadline to submit items (screenshots, logos, instructions, concept art) over to the folks who are setting up the EAE Open House. I already had most of the instructions and descriptions in […]

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Menu Screens and Design Doc
November 27, 2013

As always, this past week I’ve focused a lot on revising “Meteoroids” game design document and making it more concise. All of the control elements for gameplay are coming together nicely. Hopefully, we will get all the gyroscope action and meteors coming at you figured out soon so we can begin major play testing at […]