Bloody Cute: Update
December 10, 2013

Here are the rest of the animals that I worked on for Kira’s android game. I believe she had to have it finished on Wednesday, so I hope she was able to do everything she wanted to with the game! These guys were done pretty quickly due to the crazy amount of Finals work that […]

Bloody Cute
December 6, 2013

Kira, the tech lead on our Capstone game, asked me to help her make the art for a game she is developing for Android. I remember her pitching it to me at the beginning of the semester and I’m happy to see she’s developing it. Anyhow, the game is basically a matching game. You are […]

New Menus!
November 30, 2013

I’ll admit, I relaxed on Thanksgiving. Took a lot of naps and have been enjoying becoming a Pokemon Master in 3D. (I bought X a few weeks ago, I’m loving it! Fire starter 4 life!) I took out my old Gameboy Advance and Yellow. I wanted to get my original Color and Fire Red version, but […]

Sky Box
November 6, 2013

For this sprint that is due on the 7th, I picked to make our first space skybox. I began by creating an extremely high resolution image (8000×6000 px  300 dpi)  and a noise filter and just built off of that with render clouds and lens flares. I then began to research creating a sky box […]

Nose technique
October 30, 2013

By no means a perfect nose, just thought I’d share a technique that not a lot of people seem to demonstrate in nose tutorials. This triangle method helps with the placement of the nostrils, which is always the hardest part for me.